Saturday, January 12, 2008

Sketchup and Unity?

Sure! Why not?

Why, if you only have the free version, of course! The free Google sketchup has no exporters; you can only save to its own format, the 3D warehouse format. However, just today Overman turned me on to a new possibility - 3DXchange:

http://z-studios.com/blog/2008/01/10/google-sketchup-into-iclone/

I haven't tried it yet, because I haven't got windows on my mac yet, but I sure hope that if it will convert Sketchup to iClone it'll also convert to Unity. Unity has a very robust set of formats it imports seamlessly.

That said, I have tried exporting a model from my 8-hour trial version of Google SketchUp Pro into unity and that worked FINE. So if 3DXchange doesn't work, then an alternative would be to find someone who has the pro version and ask/pay them to convert my models for me. Because truth be told, SketchUp is really fast and easy when it comes to building 3d!

Otherwise, still just slogging my way through my many new programs: Unity, StudioArtist, etc.

Wednesday, January 2, 2008

A Quiet Start to Dos Mil Ocho

Early New Year's Eve I was watching Univision's (or was it Telemundo's?) broadcast from Mexico City, and I just love the sound of 'Two-thousand and Eight' in Spanish: Dos Mil Ocho. So that's what I'm calling this year, by the by.

The days up to New Year's Eve saw a flurry of purchases to make the tax year: Unity, Anime Studio, Studio Artist, GroBoto. With Parallels Desktop, I hope to have my other key machinima tools, iClone, CrazyTalk, Antics, FRAPS, up and running soon. I've also been adding a bunch of OS/Freeware: Blender, Bryce 5.5, etc.

Incidentally, I have belatedly discovered the joy of blogs and rss feeds. Not just because I've started writing one, but because I finally went and got myself a tool for keeping up with all the blogs out there! (Props to Thinking Machinima, Free Pixel, 3DFilmMaker, gTOON, Machin-X, Machinimoo, Overman, and more. Keep up the good work!)

The challenge now is to get myself organized. My day job is keeping me busy with a very big and demanding project, so I am going to have to really start budgeting time in my day for working with all my new toys, and to write and develop my scripts.